1. Features related to the Energy Core level expansion will be available on servers that have been open for at least 27 weeks, including Fusion Seeds and the 4th Battle Queue.
2. Glory Arena Adjustments:
> 2.1 To prevent battles from remaining unsettled when the rankings are finalized, players will be unable to initiate new battles during the 15 minutes before Glory Arena settlement.
> 2.2 Defensive lineups will no longer reset with each Arena season and will automatically carry over from the previous season.
> 2.3 The points penalty for defensive losses in the Peerless Master tier has been increased to minimize the difference in points gained or lost between attackers and defenders.
3. Ruins Raiders will introduce a cross-server feature, which will be available for testing on Servers 1001–1016.
4. When occupying a target such as a Fortress or Planet after defeating its stationed fleet, the Flagship with the highest Power among the occupying members will automatically be selected as the Leader.
5. The default logic for using Speedups has been optimized. The corresponding type of Speedup will now be used first, and Universal Speedups will only be consumed after all applicable Speedups have been used up.
6. When resources are insufficient, the resource replenishment interface will now support quick use of Choice Chests. Level Chests can also be quickly opened in the quantity required to cover the resource shortfall.
7. Optimized the UI presentation for features such as NPC dialogue, Ascendancy enemy information, battle results, and Flagship-related interfaces.
8. Optimized the power consumption of the Kinetic Center, Beam Center, and Ion Center.
9. An optimized version of the Starry Recruitment event will be available for testing. Cumulative Recruitment rewards have been adjusted, and event packs will now refresh daily
10. Other optimizations and bug fixes

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